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- Wed Mar 13, 2019 12:10 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: BP3 CCD - Continuous Collision Detection
- Replies: 1
- Views: 1321
Hello all, i'm newbie here. I'm studying BP and when I increased my character's speed, he stopped colliding on the ground. I looked into this problem and found some things from "Continuous Collision Detection", and to use the btContinuousDynamicsWorld class, but in the version I'm using BP3-2.88 doe...