Search found 4 matches
- Wed Oct 14, 2020 8:22 am
- Forum: General Bullet Physics Support and Feedback
- Topic: collision problem - broadphase pair
- Replies: 3
- Views: 2625
Re: collision problem - broadphase pair
Thank you very much for the explanation. I am still missing few piece in order to come full circle. So, let's say that at the moment X when n+1 is added the bounds proxies don't overlap and that i do not add any other objects in the collisionWorld. In a successive moment Y (with Y > x) the two objec...
- Mon Oct 12, 2020 3:13 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: collision problem - broadphase pair
- Replies: 3
- Views: 2625
collision problem - broadphase pair
Hi everyone, I have a collision world that contains all the parts of a panel bending machine, there are a lot of parts (one houndred and half parts). I divided them in 14 groups and used masks to filter collisions. I have a problem with the collisions detection. In a particolar moment i know that tw...
- Tue Apr 09, 2019 7:15 am
- Forum: General Bullet Physics Support and Feedback
- Topic: contactPairTest problem with object inside another object
- Replies: 2
- Views: 2743
Re: contactPairTest problem with object inside another object
Thank you for you answer and for the explanation. We are using a collection of btGImpactMeshShape that store concave triangle mesh, therefore, as you said I can't find any points when one object is completely inside another. We are used to loading the triangle meshes from files so the entry point in...
- Tue Mar 12, 2019 3:10 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: contactPairTest problem with object inside another object
- Replies: 2
- Views: 2743
contactPairTest problem with object inside another object
Hey guys! I am quite new to the Bullet library and I have a problem trying detect if an object in inside another one! If two solids are partially overlapped the method finds correctly the collision, whereas if one of them is completely inside the other one the callback addSingleResult is never calle...