Oups, nevermind solved it.
(Forgot to uncomment //#define BT_USE_DOUBLE_PRECISION in BulletSharp)
Search found 2 matches
- Tue Jan 08, 2019 10:18 am
- Forum: General Bullet Physics Support and Feedback
- Topic: BulletSharp, x64 and BT_USE_DOUBLE_PRECISION
- Replies: 1
- Views: 1918
- Tue Jan 08, 2019 1:38 am
- Forum: General Bullet Physics Support and Feedback
- Topic: BulletSharp, x64 and BT_USE_DOUBLE_PRECISION
- Replies: 1
- Views: 1918
BulletSharp, x64 and BT_USE_DOUBLE_PRECISION
Hello! I'm trying to build Bullet3 and BulletSharp wrapper with 64bit and the double precision option but ran into some problem with unresolved tokens when building BulletSharp, like this: Error LNK2028 unresolved token (0A000074) "public: static void __cdecl btCollisionWorld::objectQuerySingle...