Search found 9 matches
- Mon Jan 14, 2019 3:52 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: calculateLocalInertia crash with only btConvexHullShape
- Replies: 6
- Views: 4830
Re: calculateLocalInertia crash with only btConvexHullShape
To investigate further you're going to have to level up your debugging skills. Here is one way to do it: (1) Derive MyConvexHullShape from btConvexHullShape and use that instead. In that class: override the calculateLocalInertia() method which would be a straight copy of the implementation in btPol...
- Sun Jan 13, 2019 5:09 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: In btDbvtBroadphase, why is deferred collide not on by default?
- Replies: 2
- Views: 2454
Re: In btDbvtBroadphase, why is deferred collide not on by default?
Hi. Maybe not the straigthest solution for your problem, but maybe help: A common solution for this in game programming, to reuse obejcts. Of course it's expensive to create objects, but if you once created, you can hide/show, reposition objects wery fast. When an object reached it's destinaion and ...
- Sat Jan 05, 2019 5:54 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to control the GUI default camera
- Replies: 3
- Views: 3387
Re: How to control the GUI default camera
Maybe there is no default function in bulletPhysics for this, but maybe the 3d engine you use have. I recommed you search about that (If the engine don't have, you still can write one by yourself) and you can update programmatically the quaternion of the GUI camera by yourself.
- Fri Jan 04, 2019 4:55 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: calculateLocalInertia crash with only btConvexHullShape
- Replies: 6
- Views: 4830
Re: calculateLocalInertia crash with only btConvexHullShape
Actually I use multithreading, with the SDL 2.0 thread library. This is one of the reasons why I rewrite my whole system. I didn't tought, this would be the problem, I read somewhere the Bt is threadsafe. I think I need to make some further research. You saved me a lot of headache, Thank you. Thanks...
- Thu Jan 03, 2019 7:45 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: calculateLocalInertia crash with only btConvexHullShape
- Replies: 6
- Views: 4830
Re: calculateLocalInertia crash with only btConvexHullShape
Thanks for answering: In the configuration initial table looks like this: basic,testobj,platform1,entity,platform1node,basiccube.mesh,material,climbertexture,position,0,0,11, rotation,0,0,0,scale,1,1,1,showboundingbox,true,force,physics01,mass,1,activationtype,alwayson,restitution,1,hitboxtype,conve...
- Wed Jan 02, 2019 7:02 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Introduction
- Replies: 2
- Views: 2566
Re: Introduction
Good to know if you are out of scool, you don't deserve help.
- Wed Jan 02, 2019 5:53 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: calculateLocalInertia crash with only btConvexHullShape
- Replies: 6
- Views: 4830
Re: calculateLocalInertia crash with only btConvexHullShape
I go trought all the posts with "btConvexHullShape" here and I didn't found anything. Compared it to a lot of tutorials what I found and all the codes seems good to me. I tried other objects, and tried all the "get" functions in the collisionshapes and they all did return valid d...
- Tue Jan 01, 2019 7:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: need instructions to run bullet. please
- Replies: 2
- Views: 2624
Re: need instructions to run bullet. please
I don't know which 3d engine yo use ofr it, but I technicly take the btogre and take it apart to check how it work. I think you can do it with the tutorials, what you can found in the Examples folder. Or search tutorials on the internet like this one: https://www.raywenderlich.com/2606-bullet-physic...
- Mon Dec 31, 2018 1:42 am
- Forum: General Bullet Physics Support and Feedback
- Topic: calculateLocalInertia crash with only btConvexHullShape
- Replies: 6
- Views: 4830
calculateLocalInertia crash with only btConvexHullShape
Hi. I am working on my gamesystem, rewriting it to a better shape to be exact, and now I have a problem with the convex shape. fortunately there is no problem with the other shapes, but if I want to build a btConvexHullShape, a lots of time it crash when it reach the "collisionshape->calculateL...