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- Wed Jan 02, 2019 4:57 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision shapes of imported collision objects are null?
- Replies: 0
- Views: 307
Hi all, I'm using the libGDX wrapper for Bullet. I came across a very strange problem recently. I'm using btBulletWorldImporter to import some objects from a .bullet file (exported from Blender). Collision in-game works fine, but the collision shapes of the imported objects are null. I don't underst...