Search found 5 matches
- Sat May 04, 2019 7:54 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision handling along a specific axis.
- Replies: 2
- Views: 2877
Re: Collision handling along a specific axis.
I don't want to constrain the velocity only the colliders velocity. I'll see about a custom callback
- Tue Apr 30, 2019 11:00 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision handling along a specific axis.
- Replies: 2
- Views: 2877
Collision handling along a specific axis.
Hello, I have my own custom character controller. However, I found some issues that would easily be fixed if I could change an axis collision handling can work in. From my understanding Bullet Physics moves your character in the direction of the face normal of what you have collider with. However, I...
- Tue Jan 29, 2019 7:44 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Extra/ConvexDecomposition No way to construct a ConvexDecompInterface
- Replies: 1
- Views: 2226
Extra/ConvexDecomposition No way to construct a ConvexDecompInterface
While looking at the source code for https://github.com/kripken/bullet/tree/ ... omposition, which I plan to use to create convex shapes, I notice you can't create a ConvexDecompInterface. There is no demos for this however, I have been trying to work it out by myself. I notice you can create the Co...
- Tue Jan 29, 2019 7:42 am
- Forum: PyBullet Support and Feedback
- Topic: Extra/ConvexDecomposition No way to construct a ConvexDecompInterface
- Replies: 0
- Views: 4486
Extra/ConvexDecomposition No way to construct a ConvexDecompInterface
While looking at the source code for https://github.com/kripken/bullet/tree/master/Extras/ConvexDecomposition, which I plan to use to create convex shapes, I notice you can't create a ConvexDecompInterface. There is no demos for this however, I have been trying to work it out by myself. I notice you...
- Thu Dec 20, 2018 11:05 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Trouble setting up Bullet Physics in Visual Studio 2015
- Replies: 13
- Views: 31318
Re: Trouble setting up Bullet Physics in Visual Studio 2015
I was stuck like mister345, I thought that it came with some DLL files. However, once you have compiled using CMAKE, you must open the project and compile it. After this, a lib folder will appear which you can use instead.