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- Fri Jan 04, 2019 11:30 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to control the GUI default camera
- Replies: 3
- Views: 3387
- Thu Jan 03, 2019 4:40 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Introduction
- Replies: 2
- Views: 2567
Re: Introduction
Lol savage reply
- Thu Dec 06, 2018 8:05 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Separate colliders and rigidbodies?
- Replies: 4
- Views: 4206
Re: Separate colliders and rigidbodies?
Alright, I have an idea of how to go about doing it now. Thanks for the help.
- Thu Dec 06, 2018 4:16 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Separate colliders and rigidbodies?
- Replies: 4
- Views: 4206
Re: Separate colliders and rigidbodies?
I don't understand your distinctions between Unity (which is a game platform and can be configured to use Bullet for its physics engine) and Bullet (which is just a physics engine). There's no "distinction" I'm making here. I'm setting up my own game engine, and am trying to do something ...
- Thu Dec 06, 2018 12:39 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Separate colliders and rigidbodies?
- Replies: 4
- Views: 4206
Separate colliders and rigidbodies?
For my engine I'm trying to do something similar to what Unity does, where you have a component for the rigidbody, and another component for the collider (whether that be a sphere, box, convex hull, w\e). However, unless I'm doing something wrong, rigidbodies in Bullet seem to rely on having some so...