Search found 5 matches

by woew1690
Fri Jan 04, 2019 11:30 pm
Forum: General Bullet Physics Support and Feedback
Topic: How to control the GUI default camera
Replies: 3
Views: 3387

Re: How to control the GUI default camera

D-

Did you create a second post asking the same question?
by woew1690
Thu Jan 03, 2019 4:40 am
Forum: General Bullet Physics Support and Feedback
Topic: Introduction
Replies: 2
Views: 2567

Re: Introduction

Lol savage reply
by woew1690
Thu Dec 06, 2018 8:05 pm
Forum: General Bullet Physics Support and Feedback
Topic: Separate colliders and rigidbodies?
Replies: 4
Views: 4206

Re: Separate colliders and rigidbodies?

Alright, I have an idea of how to go about doing it now. Thanks for the help.
by woew1690
Thu Dec 06, 2018 4:16 pm
Forum: General Bullet Physics Support and Feedback
Topic: Separate colliders and rigidbodies?
Replies: 4
Views: 4206

Re: Separate colliders and rigidbodies?

I don't understand your distinctions between Unity (which is a game platform and can be configured to use Bullet for its physics engine) and Bullet (which is just a physics engine). There's no "distinction" I'm making here. I'm setting up my own game engine, and am trying to do something ...
by woew1690
Thu Dec 06, 2018 12:39 pm
Forum: General Bullet Physics Support and Feedback
Topic: Separate colliders and rigidbodies?
Replies: 4
Views: 4206

Separate colliders and rigidbodies?

For my engine I'm trying to do something similar to what Unity does, where you have a component for the rigidbody, and another component for the collider (whether that be a sphere, box, convex hull, w\e). However, unless I'm doing something wrong, rigidbodies in Bullet seem to rely on having some so...