Search found 8 matches
- Thu May 05, 2022 8:53 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Try to output videos using SimpleOpenGL3App::dumFramesToVideo()
- Replies: 1
- Views: 4099
Re: Try to output videos using SimpleOpenGL3App::dumFramesToVideo()
I figured it out. I'm running this on Windows OS. So I need to go to the source file "SimpleOpenGL3App.cpp" function void SimpleOpenGL3App::dumpFramesToVideo(const char* mp4FileName) and change m_data->m_ffmpegFile = popen(cmd, "w"); into m_data->m_ffmpegFile = popen(cmd, "w...
- Fri Apr 22, 2022 10:23 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Try to output videos using SimpleOpenGL3App::dumFramesToVideo()
- Replies: 1
- Views: 4099
Try to output videos using SimpleOpenGL3App::dumFramesToVideo()
Hi everyone, I have a simple simulation running with a basic opengl app and now I want to output the simulation results into a video. I followed the example here . Specifically, I used the built-in method SimpleOpenGL3App::dumFramesToVideo(Filename). To run this I downloaded the ffmpeg executables a...
- Wed Sep 23, 2020 7:42 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btCollisionShape unresolved externals
- Replies: 4
- Views: 8001
Re: btCollisionShape unresolved externals
Hi did you solve it? My visual studio also refuses to link the symbols lib as it is supposed to.
- Wed Sep 23, 2020 7:12 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: LNK2019 error still, after added libraries to linker additional dependencies
- Replies: 0
- Views: 16366
LNK2019 error still, after added libraries to linker additional dependencies
Hi, I was trying to start up a new simple project with GUI in a new solution using the bullet library. I created this solution by adding existed porjects (Bullet3Common, BulletCollision, BulletDynamics, LinearMath, and OpenGL_Window). Initially I was having a lot of linking errors but I resolved som...
- Tue Sep 24, 2019 6:36 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Set up Identity in btTransform
- Replies: 0
- Views: 36374
Set up Identity in btTransform
Hi everyone, I'm wondering is there a difference between the two methods to assign an Identity to a btTransform variable? I was reading the ConstraintDemo.cpp and noticed that, when creating a btRigidBody the code used: btTransform tr; tr.setIdentity(); But when creating a frame for the constraint, ...
- Fri Oct 05, 2018 10:22 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Load obj using tinyobj::LoadObj from tiny_obj_loader
- Replies: 0
- Views: 3269
Load obj using tinyobj::LoadObj from tiny_obj_loader
Hi, I am trying to implement the .obj file loading by using the tinyobj::LoadObj. The specific command I use is: std::string err = tinyobj::LoadObj(shapes, relativeFileName, materialPrefixPath); What I got from the compiler: 1>LoadObj.obj : error LNK2019: unresolved external symbol "class std::...
- Wed Sep 26, 2018 9:40 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Helloworld in vs2010
- Replies: 1
- Views: 2526
Re: Helloworld in vs2010
Thanks every one! This is really stupid. I need to set the HelloWorld as the startup project
- Wed Sep 26, 2018 8:19 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Helloworld in vs2010
- Replies: 1
- Views: 2526
Helloworld in vs2010
Hello every one! I just started using Bullet, literally today. I'm a rookie, so sorry if my question is boring you :) I managed to generate vs2010 project files and solutions. But whenever I run the Bullet's HelloWorld.cpp (in Visual Studio 2017), I was automatically redirected to the example browse...