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- Thu Nov 29, 2018 8:16 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: ContactProcessingThreshold And ContactBreakingThreshold
- Replies: 0
- Views: 2640
ContactProcessingThreshold And ContactBreakingThreshold
I am trying to process distances to all colliders (even when the distance > 0 so they are not in collision) through the AddSingleResult(ManifoldPoint cp, CollisionObjectWrapper colObj0Wrap, int partId0, int index0, CollisionObjectWrapper colObj1Wrap, int partId1, int index1) function. My understandi...