Search found 3 matches

by lamxuyen
Mon Dec 03, 2018 4:09 am
Forum: General Bullet Physics Support and Feedback
Topic: Trouble with ray testing
Replies: 2
Views: 2988

Trouble with ray testing

Hello, I am trying to implement a player controllable character using a btRigidBody, and im having trouble with using ray testing to determine if the character can/cannot jump. The issue is that the following error appears when trying to perform the rayTest: "Overflow in AABB, object removed fr...
by lamxuyen
Fri Sep 07, 2018 8:32 am
Forum: General Bullet Physics Support and Feedback
Topic: Make gravity force opposite normal
Replies: 1
Views: 2679

Make gravity force opposite normal

Hello there. I'm new to Bullet and my goal isn't that standart, that's why i'm here. Guys, i'm planning to make a game like Spore with generated planet. So there's a question: how do i make gravity force point opposite the direction of the normal in current objects collision? Thanks for your patienc...
by lamxuyen
Wed Sep 05, 2018 8:29 am
Forum: General Bullet Physics Support and Feedback
Topic: Convert mesh into dynamics data
Replies: 2
Views: 4751

Convert mesh into dynamics data

Hi everyone, I am trying to convert a mesh (a dinasaur) into a ragdoll, so I have a list of affected vertices/triangles for each bone which tell me what the bone influences. This model is already skinned and animated so I know everything is correct. I am trying to work out how to create bullet data ...