Search found 3 matches
- Mon Dec 03, 2018 4:09 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Trouble with ray testing
- Replies: 2
- Views: 3003
Trouble with ray testing
Hello, I am trying to implement a player controllable character using a btRigidBody, and im having trouble with using ray testing to determine if the character can/cannot jump. The issue is that the following error appears when trying to perform the rayTest: "Overflow in AABB, object removed fr...
- Fri Sep 07, 2018 8:32 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Make gravity force opposite normal
- Replies: 1
- Views: 2688
Make gravity force opposite normal
Hello there. I'm new to Bullet and my goal isn't that standart, that's why i'm here. Guys, i'm planning to make a game like Spore with generated planet. So there's a question: how do i make gravity force point opposite the direction of the normal in current objects collision? Thanks for your patienc...
- Wed Sep 05, 2018 8:29 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Convert mesh into dynamics data
- Replies: 2
- Views: 4770
Convert mesh into dynamics data
Hi everyone, I am trying to convert a mesh (a dinasaur) into a ragdoll, so I have a list of affected vertices/triangles for each bone which tell me what the bone influences. This model is already skinned and animated so I know everything is correct. I am trying to work out how to create bullet data ...