Search found 5 matches
- Thu Aug 23, 2018 5:37 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Youngs modulus for collision objects
- Replies: 0
- Views: 27848
Youngs modulus for collision objects
Which collision model is used for collision bodies? Is it the Hertz Mindlin contact model? Objects are allowed to overlap in the above model and the degree of overlapping depends on the Young's modulus. How can I specify the Young's modulus of collision objects? I could only find restitution coeffic...
- Sun Aug 12, 2018 5:57 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to import stl file and make it a rigid body
- Replies: 8
- Views: 9279
Re: How to import stl file and make it a rigid body
I have used the following code to make it a rigid body: btDefaultMotionState* motionState = new btDefaultMotionState(btTransform(btQuaternion(0,0,0,1), btVector3(0,-1,0))); btRigidBody::btRigidBodyConstructionInfo rigidBodyCI( 10, // mass motionState, // initial position shape, // collision shape of...
- Sat Aug 11, 2018 4:01 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to import stl file and make it a rigid body
- Replies: 8
- Views: 9279
Re: How to import stl file and make it a rigid body
Thank you for your reply. I can not find any example code for addRigidBody() can you please send me a link?
- Fri Aug 10, 2018 4:32 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to import stl file and make it a rigid body
- Replies: 8
- Views: 9279
Re: How to import stl file and make it a rigid body
Thank you for your reply. I am using visual studio for compiling. I have slightly modified the original code in the example folder (demo) to add collision bodies and also import the stl file. The screenshot of the output is below. I am using the following code to import and display the stl file: Imp...
- Fri Aug 10, 2018 3:14 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to import stl file and make it a rigid body
- Replies: 8
- Views: 9279
How to import stl file and make it a rigid body
Hello I am new to bullet physics. I want to import stl (3d geometry) file as a rigid body. I am able to import the file but the particles do not recognise the imported stl geometry and pass through it. I want to collide the particles with imported geometry. Please tell me the code to import the stl ...