Search found 8 matches

by dlannan
Thu Aug 23, 2018 2:12 pm
Forum: General Bullet Physics Support and Feedback
Topic: luajit + bullet - Odd Problems
Replies: 7
Views: 3918

Re: luajit + bullet - Odd Problems

So.. after 4 weeks of this, I have managed some vague concept of a vehicle. But its missing springs and a number of other features. I decided to have a play with Newton again (yes its old but its documented) and I had my own setup running within a matter of an hour. It says volumes about the usabili...
by dlannan
Wed Aug 22, 2018 6:04 am
Forum: General Bullet Physics Support and Feedback
Topic: luajit + bullet - Odd Problems
Replies: 7
Views: 3918

Re: luajit + bullet - Odd Problems

Almost a car... drag car.. literally.
screenshot3.png
screenshot3.png (137.33 KiB) Viewed 3767 times
Should joints be used for springs? There isn't much clarity in the C API let alone documentation.
by dlannan
Sat Aug 18, 2018 2:00 pm
Forum: General Bullet Physics Support and Feedback
Topic: luajit + bullet - Odd Problems
Replies: 7
Views: 3918

Re: luajit + bullet - Odd Problems

More improvements and the beginnings of an axle joint.
screenshot2.png
screenshot2.png (82.85 KiB) Viewed 3825 times
by dlannan
Fri Aug 17, 2018 1:30 pm
Forum: General Bullet Physics Support and Feedback
Topic: luajit + bullet - Odd Problems
Replies: 7
Views: 3918

Re: luajit + bullet - Odd Problems

Continuing investigation into constraints these are definitely missing from the C API: - eSphericalType - ePlanarType And these dont appear to be implemented: - eRevoluteType - ePrismaticType The only ones with code (so dont try using the above ones!): - eFixedType - ePoint2PointType - eGearType Im ...
by dlannan
Wed Aug 15, 2018 2:00 pm
Forum: General Bullet Physics Support and Feedback
Topic: luajit + bullet - Odd Problems
Replies: 7
Views: 3918

Re: luajit + bullet - Odd Problems

I have been looking through the code, and it seems that the calls to creating the visual shapes are actually not doing very much. The only function that seems to create proper bullet objects are the urdf loading commands. Which is not that useful, since I want to be able to make physics objects to e...
by dlannan
Mon Aug 13, 2018 1:23 pm
Forum: General Bullet Physics Support and Feedback
Topic: luajit + bullet - Odd Problems
Replies: 7
Views: 3918

Re: luajit + bullet - Odd Problems

Sorry to keep this thread alive, but i have run into another problem trying to use the C API. I am using the following functions, with the appropriate data in the parameters: local cmd = gbullet.b3CreateVisualShapeCommandInit( self.client ) local index = gbullet.b3CreateVisualShapeAddSphere( cmd, ra...
by dlannan
Thu Aug 09, 2018 5:02 am
Forum: General Bullet Physics Support and Feedback
Topic: luajit + bullet - Odd Problems
Replies: 7
Views: 3918

Re: luajit + bullet - Odd Problems

Sorry to solve my own problem. It looks like it was just a sync issue with setting up the connection to the server.
I put a delay in between the connect command and the next bullet command and it is working fine now.
by dlannan
Thu Aug 09, 2018 4:34 am
Forum: General Bullet Physics Support and Feedback
Topic: luajit + bullet - Odd Problems
Replies: 7
Views: 3918

luajit + bullet - Odd Problems

Hi All, new to the forums. I have put together a luajit + bullet3 ffi setup and it seems to be working well. I start the ServerSharedMemoryGui example, then run my luajit program and it interacts correctly (loading in urdfs and so on). I then started to play around with the params for the client and...