Search found 8 matches
- Thu Aug 23, 2018 2:12 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: luajit + bullet - Odd Problems
- Replies: 7
- Views: 3918
Re: luajit + bullet - Odd Problems
So.. after 4 weeks of this, I have managed some vague concept of a vehicle. But its missing springs and a number of other features. I decided to have a play with Newton again (yes its old but its documented) and I had my own setup running within a matter of an hour. It says volumes about the usabili...
- Wed Aug 22, 2018 6:04 am
- Forum: General Bullet Physics Support and Feedback
- Topic: luajit + bullet - Odd Problems
- Replies: 7
- Views: 3918
Re: luajit + bullet - Odd Problems
Almost a car... drag car.. literally.
Should joints be used for springs? There isn't much clarity in the C API let alone documentation.- Sat Aug 18, 2018 2:00 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: luajit + bullet - Odd Problems
- Replies: 7
- Views: 3918
Re: luajit + bullet - Odd Problems
More improvements and the beginnings of an axle joint.
- Fri Aug 17, 2018 1:30 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: luajit + bullet - Odd Problems
- Replies: 7
- Views: 3918
Re: luajit + bullet - Odd Problems
Continuing investigation into constraints these are definitely missing from the C API: - eSphericalType - ePlanarType And these dont appear to be implemented: - eRevoluteType - ePrismaticType The only ones with code (so dont try using the above ones!): - eFixedType - ePoint2PointType - eGearType Im ...
- Wed Aug 15, 2018 2:00 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: luajit + bullet - Odd Problems
- Replies: 7
- Views: 3918
Re: luajit + bullet - Odd Problems
I have been looking through the code, and it seems that the calls to creating the visual shapes are actually not doing very much. The only function that seems to create proper bullet objects are the urdf loading commands. Which is not that useful, since I want to be able to make physics objects to e...
- Mon Aug 13, 2018 1:23 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: luajit + bullet - Odd Problems
- Replies: 7
- Views: 3918
Re: luajit + bullet - Odd Problems
Sorry to keep this thread alive, but i have run into another problem trying to use the C API. I am using the following functions, with the appropriate data in the parameters: local cmd = gbullet.b3CreateVisualShapeCommandInit( self.client ) local index = gbullet.b3CreateVisualShapeAddSphere( cmd, ra...
- Thu Aug 09, 2018 5:02 am
- Forum: General Bullet Physics Support and Feedback
- Topic: luajit + bullet - Odd Problems
- Replies: 7
- Views: 3918
Re: luajit + bullet - Odd Problems
Sorry to solve my own problem. It looks like it was just a sync issue with setting up the connection to the server.
I put a delay in between the connect command and the next bullet command and it is working fine now.
I put a delay in between the connect command and the next bullet command and it is working fine now.
- Thu Aug 09, 2018 4:34 am
- Forum: General Bullet Physics Support and Feedback
- Topic: luajit + bullet - Odd Problems
- Replies: 7
- Views: 3918
luajit + bullet - Odd Problems
Hi All, new to the forums. I have put together a luajit + bullet3 ffi setup and it seems to be working well. I start the ServerSharedMemoryGui example, then run my luajit program and it interacts correctly (loading in urdfs and so on). I then started to play around with the params for the client and...