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- Fri Jul 13, 2018 8:15 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Using Bullet Collision Detection in an existing simulator
- Replies: 1
- Views: 1106
Hi everyone, I am a researcher working in the field of Granular simulations. We have an existing code with custom collision detection and physics. I am trying to replace the collision detection algorithms with the ones used in Bullet. The strategy I have employed is to add bullet Rigid body pointers...