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- Sun Jun 10, 2018 1:06 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Problem about simulating rigid body rotation with bullet physics engine
- Replies: 1
- Views: 2325
Problem about simulating rigid body rotation with bullet physics engine
I want to simulate an object imposed by a torque T={1,1,1} with reference to the world frame. The mass of the object is 1Kg, and its diagonal elements of inertia tensor is {2, 1, 1}. However bullet2.7 and bullet2.8 give me totally different results. Which one is correct and why? #include <btBulletDy...