Search found 2 matches
- Thu Mar 15, 2018 10:59 am
- Forum: General Bullet Physics Support and Feedback
- Topic: [SOLVED] Updating CollisionShape leads to undetected collisions
- Replies: 2
- Views: 3025
Re: Updating CollisionShape leads to undetected collisions
Hey, i found a solution by myself, here is the trick: Somehow i created the btBoxShape by using a btVector3 with negative values. And Somehow btBoxShapes that where created using negative values are correct in terms of size and are displayed the exact same as btBoxShapes that where created with Vect...
- Wed Mar 14, 2018 4:03 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [SOLVED] Updating CollisionShape leads to undetected collisions
- Replies: 2
- Views: 3025
[SOLVED] Updating CollisionShape leads to undetected collisions
Hello there, i have been working with bullet for quite a while now and everything always worked out well for me until i had to encounter the following Problem: At some point in my project i need to update the shapes of some btCollisionObject and after all btCollisionShape have been updated i call bd...