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- Tue Mar 13, 2018 6:04 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision Filtering with contactTest
- Replies: 1
- Views: 705
Hello, I'm using bullet physics strictly for collision detection. So far it's working out great. I have my btCollisionWorld , I add btCollisionObjects with their various btCollisionShapes . Each frame I call btCollisionWorld::updateAabbs and when I need to I query against them using btCollisionWorld...