Search found 2 matches

by Raco
Sun Feb 11, 2018 12:12 pm
Forum: General Bullet Physics Support and Feedback
Topic: Jbullet: NPE when removing body with TRIANGLE_MESH shape.
Replies: 3
Views: 5175

Re: Jbullet: NPE when removing body with TRIANGLE_MESH shape.

hyyou wrote: Sun Feb 11, 2018 8:52 amthis is a well-known Bullet (C++) limitation/restriction of usage
Thanks for that information.
by Raco
Sun Feb 11, 2018 8:41 am
Forum: General Bullet Physics Support and Feedback
Topic: Jbullet: NPE when removing body with TRIANGLE_MESH shape.
Replies: 3
Views: 5175

Re: Jbullet: NPE when removing body with TRIANGLE_MESH shape.

Hello, I'm having the same issue with: body.collisionFlags == CollisionFlags.KINEMATIC_OBJECT It would be helpful if anyone of the support team could confirm if this issue is either known or unknown. I did manage to by-pass the problem by re-adding the body to the world immediately after setting the...