Search found 2 matches
- Sat Dec 16, 2017 7:39 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet Physics and X64
- Replies: 7
- Views: 11213
Re: Bullet Physics and X64
Hi, none of the cmake stuff works, so I copied the Bullet source files straight into my project. However, only the 64 bit version will build. When I try to build in 32 bit, it gives a bunch of errors starting with "E2474 user-defined literal operator not found" - which seems to come from d...
- Fri Dec 15, 2017 2:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Trouble setting up Bullet Physics in Visual Studio 2015
- Replies: 13
- Views: 31354
Re: Trouble setting up Bullet Physics in Visual Studio 2015
So after I "build" the project with cmake, how do I link the dlls or lib files produced by the build to my actual C++ project to be able to use it in my game? After it built, I looked inside the Bullet\bullet3\bin directory (where I told cmake to put the built files), and I didnt see a lib...