Is it possible to add Custom collision ( User collision ) algorithm for Bullet Soft Body.
If it is possible can some one explain the procedure.. ?
Search found 2 matches
- Thu Jan 18, 2018 12:04 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Custom collision for Bullet Soft Body collision
- Replies: 1
- Views: 29466
- Tue Dec 12, 2017 3:57 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Custom collision dispatching (triangle triangle collision)
- Replies: 0
- Views: 28642
Custom collision dispatching (triangle triangle collision)
I'm trying to add my own collision algo for custom created mesh ( btGImpactMeshShapes ), In there i want to know dispatching parameters of addContactPoint method w.r.t to two triangles btManifoldResult* resultOut; resultOut -> addContactPoint( normal, point, distance ) In this method I want to know ...