Search found 4 matches
- Fri Nov 17, 2017 1:11 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Issue with box shapes glitching into each other
- Replies: 4
- Views: 5992
Re: Issue with box shapes glitching into each other
Is there no better way of doing this? I need box-on-box collisions, and the visible glitching in and out when I use btBoxShapes makes the result quite unpleasant.
- Sun Oct 01, 2017 7:18 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Issue with box shapes glitching into each other
- Replies: 4
- Views: 5992
Re: Issue with box shapes glitching into each other
It is likely due to discontinuities in the contact normals. Try using a btCapsuleShape instead and let us know if that helps. I don't think I fully understand your suggestion. Looking over btCapsuleShape, the constructor takes a radius and a height. The objects I am dealing with are both box-shaped...
- Sat Sep 30, 2017 6:57 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Trying to make "sticky" pyramids
- Replies: 0
- Views: 3126
Trying to make "sticky" pyramids
I am trying to replicate the physics of BZFlag in a test program using Bullet. In BZFlag, when the tank comes in contact with a pyramid (which is one of the basic world shapes), the tank "sticks" to it, in that you can't climb it or slide down from it; you can only drive away from it or ro...
- Sat Sep 30, 2017 6:19 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Issue with box shapes glitching into each other
- Replies: 4
- Views: 5992
Issue with box shapes glitching into each other
Here is a video that illustrates the issue I'm experiencing: https://youtu.be/7_qCwILE7fE I am trying to replicate the physics of BZFlag in a test program using Bullet. The world objects in BZFlag are very simple (mostly just boxes and pyramids), but there is a lot of overlap between the objects to ...