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- Mon Sep 11, 2017 3:10 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btCollisionWorld::rayTest is slower than I'd expect
- Replies: 7
- Views: 7234
Re: btCollisionWorld::rayTest is slower than I'd expect
I'm also having the same kind of performance issues I'm doing occlusion culling using rayTest in Unity (BulletUnity plugin from the asset store), with very complex structures, containing several millions objects. Depending on the vew axis of the camera, my rayTests can take between a few tenths of a...