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by LouisD
Mon Sep 11, 2017 3:10 pm
Forum: General Bullet Physics Support and Feedback
Topic: btCollisionWorld::rayTest is slower than I'd expect
Replies: 7
Views: 7234

Re: btCollisionWorld::rayTest is slower than I'd expect

I'm also having the same kind of performance issues I'm doing occlusion culling using rayTest in Unity (BulletUnity plugin from the asset store), with very complex structures, containing several millions objects. Depending on the vew axis of the camera, my rayTests can take between a few tenths of a...