Search found 2 matches

by paprica
Sun Jul 30, 2017 1:39 pm
Forum: General Bullet Physics Support and Feedback
Topic: Build a convex hull from a given mesh in Bullet
Replies: 1
Views: 1763

Build a convex hull from a given mesh in Bullet

According to this tutorial: http://www.opengl-tutorial.org/miscellaneous/clicking-on-objects/picking-with-a-physics-library/ , a convex hull is the most accurate shape one can build from a mesh? I have two questions regarding this: 1. How do I build a convex hull from a given, complex mesh in Bullet...
by paprica
Sun Jul 30, 2017 1:24 pm
Forum: General Bullet Physics Support and Feedback
Topic: Building bullet in Visual Studio - no need to link to libs?
Replies: 0
Views: 1167

Building bullet in Visual Studio - no need to link to libs?

C++ newbie here, It seems like I can build Bullet without linking to the three libraries (LinearMath.lib, BulletCollision.lib, BulletDynamics.lib) mentioned in every tutorial out there. I simply #include <btBulletDynamicsCommon.h>, and add the the appropriate folders in the project, and everything r...