I delete everything and compile it with 64bit again ... and magically it works.
I'm wondering how to reproduce this bug..
Search found 3 matches
- Wed Jul 12, 2017 2:06 am
- Forum: General Bullet Physics Support and Feedback
- Topic: RigidBodyFromObjExample
- Replies: 4
- Views: 3573
- Tue Jul 11, 2017 1:42 am
- Forum: General Bullet Physics Support and Feedback
- Topic: RigidBodyFromObjExample
- Replies: 4
- Views: 3573
Re: RigidBodyFromObjExample
Thx for the reply,
I'm currently using bullet3-2.86.1 from https://github.com/bulletphysics/bullet3/releases
so maybe i should fire an issue on github
I'm currently using bullet3-2.86.1 from https://github.com/bulletphysics/bullet3/releases
so maybe i should fire an issue on github
- Mon Jul 10, 2017 6:28 am
- Forum: General Bullet Physics Support and Feedback
- Topic: RigidBodyFromObjExample
- Replies: 4
- Views: 3573
RigidBodyFromObjExample
I'm very very new to all the 3D stuffs, Currently, I'm testing the RigidBodyFromObjExample in the tutorial the imported obj "teddy bear" should be falling, but it appears that it remains "floating" in the air. I've tried different obj files, and only "sphere8.obj" falls...