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- Wed Jun 21, 2017 8:48 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Segfault when updating to Bullet 2.86 (Help Needed!)
- Replies: 0
- Views: 3202
Segfault when updating to Bullet 2.86 (Help Needed!)
I am badly needing some one-time help in fixing a segfault in the open-source game project; Lips of Suna . I have been updating the codebase to support Ogre 1.10 and Bullet 2.86. I am very inexperienced with C++ and programming in general, so this was not a trivial task. Worse, the project was aband...