Search found 5 matches
- Sat Jun 17, 2017 7:13 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Error Overflow in AABB, object removed from simulation
- Replies: 3
- Views: 6256
Error Overflow in AABB, object removed from simulation
Hi I am using btGImpact and am running into the following error. When using other collision shapes the error does not occur. Any idea what is causing this and how to fix it Thank you Rupert static bool reportMe = true; if (reportMe && m_debugDrawer) { reportMe = false; m_debugDrawer->reportE...
- Fri Jun 16, 2017 10:46 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: looking for working code to create btGImpactMeshShape
- Replies: 1
- Views: 3445
looking for working code to create btGImpactMeshShape
Hi I am unable to get working collisions using btGImpactShape. Maybe I doing the construction incorrectly. debugDrawer does not draw any shapes and there are no collisions (when there should be!). Here is my code : btTriangleMesh *mTriMesh = new btTriangleMesh(true, false); for (int i = 0; i < m_Ent...
- Fri Jun 16, 2017 10:44 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: looking for working code to create btGImpactMeshShape
- Replies: 0
- Views: 3048
looking for working code to create btGImpactMeshShape
Hi I am unable to get working collisions using btGImpactShape. Maybe I doing the construction incorrectly. debugDrawer does not draw any shapes and there are no collisions (when there should be!). Here is my code : btTriangleMesh *mTriMesh = new btTriangleMesh(true, false); for (int i = 0; i < m_Ent...
- Fri Jun 16, 2017 8:26 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btConvexHullShape not detecting collisions
- Replies: 3
- Views: 3643
Re: btConvexHullShape not detecting collisions
Thank you so much. It looks fine in debugdrawer.
Does it still not work if I am using shape->initializePolyhedralFeatures(); ?
Which approach would you recommend as alternative in terms of speed/ease of use ? btBvhTriangleMeshShape or btCompoundShape ?
Thanks
Greetings, Rupert
Does it still not work if I am using shape->initializePolyhedralFeatures(); ?
Which approach would you recommend as alternative in terms of speed/ease of use ? btBvhTriangleMeshShape or btCompoundShape ?
Thanks
Greetings, Rupert
- Fri Jun 16, 2017 2:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btConvexHullShape not detecting collisions
- Replies: 3
- Views: 3643
btConvexHullShape not detecting collisions
Hi I am experiencing a problem that colliding with certain btConvexHullShapes does not trigger a contact. The famous suzanne and teapot objects work when using below method. When using a plane with a hole inside it does not work. If that cannot work please let me know. What I want to achieve is flyi...