Search found 2 matches
- Sun Dec 02, 2018 9:53 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Performance problems
- Replies: 2
- Views: 3950
Performance problems
Hello, I've implemented Bullet Physics into my game engine and I've encountered a performance problem. At first I thought that the problem was related to my character being close to too many triangles, however later I realized the problem is a bit weirder. I've got a terrain mesh made of btBvhTriang...
- Sun Jun 04, 2017 8:20 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Get collisions for btPairCachingGhostObject
- Replies: 0
- Views: 3077
Get collisions for btPairCachingGhostObject
Greetings! I'm struggling to extract pairCachingGhostObject's collision pairs. I'm following what is said in btGhostObject section of this wiki article , however manifold->getNumContacts() is always returning zero. I've tried to use code from demos and code used in btKinematicCharacterController's m...