Search found 2 matches

by robwypior
Sun Dec 02, 2018 9:53 pm
Forum: General Bullet Physics Support and Feedback
Topic: Performance problems
Replies: 2
Views: 130

Performance problems

Hello, I've implemented Bullet Physics into my game engine and I've encountered a performance problem. At first I thought that the problem was related to my character being close to too many triangles, however later I realized the problem is a bit weirder. I've got a terrain mesh made of btBvhTriang...
by robwypior
Sun Jun 04, 2017 8:20 pm
Forum: General Bullet Physics Support and Feedback
Topic: Get collisions for btPairCachingGhostObject
Replies: 0
Views: 960

Get collisions for btPairCachingGhostObject

Greetings! I'm struggling to extract pairCachingGhostObject's collision pairs. I'm following what is said in btGhostObject section of this wiki article , however manifold->getNumContacts() is always returning zero. I've tried to use code from demos and code used in btKinematicCharacterController's m...