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- Tue May 30, 2017 9:14 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Creating Bullet ridgid Body from Octree in Real-Time
- Replies: 0
- Views: 35107
Creating Bullet ridgid Body from Octree in Real-Time
So this may get a little complex but ill try to keep it fairly simplified. (this is C++) Currently I have struct cube - basic node of the octree struct vtxarray - render information of the above cube which is updated on every change of the octree (only in spots needed) I have a vector of vtxarrays w...