Search found 2 matches
- Mon Jul 03, 2017 4:58 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btGeneric6DofSpringConstraint rotation
- Replies: 0
- Views: 3280
btGeneric6DofSpringConstraint rotation
So, i created a spring constraint, and it moves as I expected, but I don't know how I should activate the rotation for the object Here is how I created the Constraint. btScalar SpringLength( 3 ); btScalar PivotOffset( 0 ); btScalar SpringRange( 7 ); PlaneShape = new btBoxShape( btVector3( 1, 1, 1 ) ...
- Mon May 29, 2017 2:16 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btTriangleMesh debug draw
- Replies: 0
- Views: 3149
btTriangleMesh debug draw
My first topic here! :D So, I tried to create a collision shape from a btTriangleMesh then draw it's wireframe. It's not as easy as it sounds :) So, basically, here's what I've tried so far auto Vertices = m_Graphics->GetTorus( )->GetVertices( ); // Took them straight from the Rendering Engine auto ...