Search found 2 matches

by Kavarna
Mon Jul 03, 2017 4:58 pm
Forum: General Bullet Physics Support and Feedback
Topic: btGeneric6DofSpringConstraint rotation
Replies: 0
Views: 3280

btGeneric6DofSpringConstraint rotation

So, i created a spring constraint, and it moves as I expected, but I don't know how I should activate the rotation for the object Here is how I created the Constraint. btScalar SpringLength( 3 ); btScalar PivotOffset( 0 ); btScalar SpringRange( 7 ); PlaneShape = new btBoxShape( btVector3( 1, 1, 1 ) ...
by Kavarna
Mon May 29, 2017 2:16 pm
Forum: General Bullet Physics Support and Feedback
Topic: btTriangleMesh debug draw
Replies: 0
Views: 3149

btTriangleMesh debug draw

My first topic here! :D So, I tried to create a collision shape from a btTriangleMesh then draw it's wireframe. It's not as easy as it sounds :) So, basically, here's what I've tried so far auto Vertices = m_Graphics->GetTorus( )->GetVertices( ); // Took them straight from the Rendering Engine auto ...