Search found 5 matches

by gaelle
Mon May 29, 2017 12:03 pm
Forum: General Bullet Physics Support and Feedback
Topic: Camera view symmetrically reversed
Replies: 0
Views: 2954

Camera view symmetrically reversed

Hello Bullet Physics users, Here is my weird problem. I have serveral bodies assemblied to shape a robot arm. The problem is that all the bodies that are displayed in the screen (based on the "CollisionFeedbackDemo" demo settings) seem to be viewed like in a mirror. The transform matrices ...
by gaelle
Wed May 10, 2017 3:28 pm
Forum: General Bullet Physics Support and Feedback
Topic: LocalScaling not applied on RigidBody
Replies: 1
Views: 3392

LocalScaling not applied on RigidBody

Hello everyone, I'm working on Rigid Bodies created from GImpact Mesh Shapes. It seems that they are far too big to all appear in the screen, so I tried to re-scale it like that : gImpactMeshShape.LocalScaling = new Vector3(0.4f); It doesn't have any effect on the Rigid Bodies : my screen displays t...
by gaelle
Tue May 09, 2017 7:41 am
Forum: General Bullet Physics Support and Feedback
Topic: GImpact-GImpact bodies not colliding [resolved]
Replies: 4
Views: 5177

Re: GImpact-GImpact bodies not colliding [resolved]

Let me know how that goes for you. I had some pretty awful experiences with GImpact shapes, where they would get sucked into each other when near, as well as penetration issues. Hum, OK. As far the collision detection between two of them seems to work. But yes, it looks like it works only in specia...
by gaelle
Fri May 05, 2017 2:14 pm
Forum: General Bullet Physics Support and Feedback
Topic: GImpact-GImpact bodies not colliding [resolved]
Replies: 4
Views: 5177

Re: GImpact-GImpact bodies not colliding (robotics applicati

erbisme4@yahoo.com wrote:Did you register the GIMPACT collision algorithm?

Code: Select all

btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_pDynamicsWorld->getDispatcher());
btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
I had not... Thank you so much !
by gaelle
Thu May 04, 2017 3:39 pm
Forum: General Bullet Physics Support and Feedback
Topic: GImpact-GImpact bodies not colliding [resolved]
Replies: 4
Views: 5177

GImpact-GImpact bodies not colliding [resolved]

Hello everyone, Still a beginner in Bullet. I need to check if different parts of a UR5 robot collide on each other, giving its different joints positions. I first loaded the STL files of the different joints of the robot, and created GImpact shapes from it. I use a demo called "FeedbackCollisi...