Search found 5 matches
- Mon May 29, 2017 12:03 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Camera view symmetrically reversed
- Replies: 0
- Views: 2954
Camera view symmetrically reversed
Hello Bullet Physics users, Here is my weird problem. I have serveral bodies assemblied to shape a robot arm. The problem is that all the bodies that are displayed in the screen (based on the "CollisionFeedbackDemo" demo settings) seem to be viewed like in a mirror. The transform matrices ...
- Wed May 10, 2017 3:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: LocalScaling not applied on RigidBody
- Replies: 1
- Views: 3392
LocalScaling not applied on RigidBody
Hello everyone, I'm working on Rigid Bodies created from GImpact Mesh Shapes. It seems that they are far too big to all appear in the screen, so I tried to re-scale it like that : gImpactMeshShape.LocalScaling = new Vector3(0.4f); It doesn't have any effect on the Rigid Bodies : my screen displays t...
- Tue May 09, 2017 7:41 am
- Forum: General Bullet Physics Support and Feedback
- Topic: GImpact-GImpact bodies not colliding [resolved]
- Replies: 4
- Views: 5177
Re: GImpact-GImpact bodies not colliding [resolved]
Let me know how that goes for you. I had some pretty awful experiences with GImpact shapes, where they would get sucked into each other when near, as well as penetration issues. Hum, OK. As far the collision detection between two of them seems to work. But yes, it looks like it works only in specia...
- Fri May 05, 2017 2:14 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: GImpact-GImpact bodies not colliding [resolved]
- Replies: 4
- Views: 5177
Re: GImpact-GImpact bodies not colliding (robotics applicati
I had not... Thank you so much !erbisme4@yahoo.com wrote:Did you register the GIMPACT collision algorithm?
Code: Select all
btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_pDynamicsWorld->getDispatcher()); btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
- Thu May 04, 2017 3:39 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: GImpact-GImpact bodies not colliding [resolved]
- Replies: 4
- Views: 5177
GImpact-GImpact bodies not colliding [resolved]
Hello everyone, Still a beginner in Bullet. I need to check if different parts of a UR5 robot collide on each other, giving its different joints positions. I first loaded the STL files of the different joints of the robot, and created GImpact shapes from it. I use a demo called "FeedbackCollisi...