Search found 3 matches

by Krumelur
Sun Mar 19, 2017 8:21 pm
Forum: General Bullet Physics Support and Feedback
Topic: Objects with a mass of zero don't collide
Replies: 5
Views: 6846

Re: Objects with a mass of zero don't collide

Sure, let me try. I have a simple scene in Urho3D without any physics going on. The player can move an object around (a cube) and is supposed to "collect" items which are not moved by physics but change their positions randomly. Urho3D is using Bullet to simulate physics. If I know add a r...
by Krumelur
Sun Mar 19, 2017 8:10 pm
Forum: General Bullet Physics Support and Feedback
Topic: Objects with a mass of zero don't collide
Replies: 5
Views: 6846

Re: Objects with a mass of zero don't collide

Are you proposing that I should manually try to detect collision wit all potential bodies? That sounds wrong.

Meanwhile I found that my bodies should be kinematic and not dynamic. So I changed them. Still I don't get any collision callbacks.
by Krumelur
Sun Mar 19, 2017 7:56 pm
Forum: General Bullet Physics Support and Feedback
Topic: Objects with a mass of zero don't collide
Replies: 5
Views: 6846

Objects with a mass of zero don't collide

I'm using Urho3D and have some box shaped objects. All of them have a rigid body and a collision shape (also a box). As long as the masses of my objects is set to zero, the objects don't collide. I'm not sure if what I'm trying to do is possible with the Bullets library, but my intention was to use ...