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- Mon May 01, 2017 7:41 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Bullet Physics can something like this?
- Replies: 3
- Views: 3979
- Sun Nov 20, 2016 8:51 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How animate a textured cube loaded from an OBJ file?
- Replies: 5
- Views: 1896
It should be easy to replace autogenerateGraphicsObjects with a version that adds textures in a few lines. You basically have to call 'textureIndex = renderer->registerTexture(meshData.m_textureImage,meshData.m_textureWidth,meshData.m_textureHeight);' and pass that index when creating the graphics ...