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- Tue Nov 28, 2017 3:59 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Better way to implement a character controller?
- Replies: 3
- Views: 5798
Better way to implement a character controller?
Hello, Recently I've been trying to create a character controller with bullet. Currently what I've got right now is a capsule lifted by a small raytrace. Every update I move the capsule, resolve collisions, raytrace downwards from the capsule and lift it based on that. This works well enough except ...