Search found 3 matches

by sak
Tue Nov 21, 2017 8:33 am
Forum: General Bullet Physics Support and Feedback
Topic: Get linear velocity at non-central point on a rigid body?
Replies: 2
Views: 15140

Get linear velocity at non-central point on a rigid body?

So as far as I know, rigidBody->getLinearVelocity() returns the velocity at the center of mass. So what if I have a swinging lever-arm, and I want to calculate the velocity at point at the end of the lever arm? Is there a convenient way to do this?
by sak
Thu Nov 16, 2017 4:47 pm
Forum: General Bullet Physics Support and Feedback
Topic: Best way to implement a motor on one body?
Replies: 2
Views: 4108

Best way to implement a motor on one body?

I want to implement a capsule representation for a character which behaves kind of like one of those inflatable punching bags (http://shop-boxen.de/wp-content/uploads/2015/11/Everlast-aufblasbarer-Boxsack-Power-Tower-Inflatable-Punching-Bag-0.jpg) Basically the character should stand up straight, bu...
by sak
Tue Oct 18, 2016 2:58 pm
Forum: General Bullet Physics Support and Feedback
Topic: Problem removing rigid body from simulation
Replies: 1
Views: 2982

Problem removing rigid body from simulation

So I have already posted a question on Stack Overflow, but I haven't gotten much response so I thought I would try here: http://stackoverflow.com/questions/40080205/rigid-body-still-colliding-after-removing-from-world-in-bullet-physics So basically I am having trouble removing a rigid body from the ...