Search found 9 matches
- Wed Aug 23, 2017 3:52 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: What is the physics server?
- Replies: 0
- Views: 3191
What is the physics server?
Hi, I want to use Bullet over the network. We have our own shared scene graph protocol. I am looking at the examples in Bullet 3, and see that there are a number of existing server applications, but can't find any documentation about them. 1. Is the new 'shared memory' api meant to be *the* api goin...
- Sat Feb 25, 2017 7:02 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Damping oscillations in PBD?
- Replies: 2
- Views: 10330
Re: Damping oscillations in PBD?
Hi mobeen, It is my own framework. The system is very simple. The cloth particles are constrained with edge constraints. The solver performs weighted-averaging over projected positions similar to Weiler el al's Projective Fluids. The weights of the projected positions are scaled by an energy potenti...
- Sat Feb 25, 2017 1:11 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Damping oscillations in PBD?
- Replies: 2
- Views: 10330
Damping oscillations in PBD?
Hi, In my PBD system, some of the particles are oscillating. I captured a few frames worth of the position buffers and put them into matlab to plot how the positions evolve over time and through the solve. The green lines connect each sample to the next in time. The plot looks a little odd on first ...
- Fri Jan 06, 2017 11:31 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Trying to get a rough idea how many particles I can simulate
- Replies: 2
- Views: 11678
Re: Trying to get a rough idea how many particles I can simu
but I Just need a genera idea if this is something that would increase the processing by 100 fold or not. Short answer: no. Having first learned to program on an 8051, I still find it jarring when confronted with languages which 'do more' being as performant as those which run closer to the metal. ...
- Tue Dec 27, 2016 11:11 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Suggestions for colliders passing between vertices?
- Replies: 0
- Views: 5272
Suggestions for colliders passing between vertices?
I am looking to handle the case where narrow colliders will pass between vertices of a low enough resolution mesh in a position based dynamics simulation system. So far the only technique that seems to address this is Fuhrmann et al .'s edge-center technique that was designed to handle trapped verti...
- Fri Jul 01, 2016 7:43 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: How does the Strain Based Dynamics material transform work?
- Replies: 6
- Views: 16379
Re: How does the Strain Based Dynamics material transform wo
Hi mobeen, My thinking for the tangents went like this: The authors placed no constraints on the UVs, so we could say that uv1 = [1,0] and uv2 = [0,1]. This case would lead to the tangents being the edges of the triangle. The appendix says To make sure tu and tv are normal to each other, the latter ...
- Thu Jun 30, 2016 9:28 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: How does the Strain Based Dynamics material transform work?
- Replies: 6
- Views: 16379
Re: How does the Strain Based Dynamics material transform wo
Thank you mobeen, That was helpful again! Now from our knowledge of triangles, we know that we can use a set of parameters (u,v or s,t) texture coordinates to linearly interpolate an attribute in the u,s (weft) and v,t(warp) direction on the triangle. OK I think I have this. So rather than thinking ...
- Tue Jun 28, 2016 10:27 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: How does the Strain Based Dynamics material transform work?
- Replies: 6
- Views: 16379
Re: How does the Strain Based Dynamics material transform wo
Hi mobeen, Thank you very much, that was quite helpful. I have written an implementation of strain based dynamics chapter 12 in a new book Game Engine Gems 3 Yes I have a copy thank you :D - it was actually that book that helped me get this far! I have looked at others' source code, and it has helpe...
- Mon Jun 27, 2016 9:59 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: How does the Strain Based Dynamics material transform work?
- Replies: 6
- Views: 16379
How does the Strain Based Dynamics material transform work?
Hi, I am working on an implementation of strain based dynamics, but am stuck understanding how one part of it operates. In Strain Based Dynamics a constraint is derived so that Green's Strain Tensor is a function of the relative locations of the points of a tetrahedron or triangle, and this then dri...