Search found 11 matches

by Gregwar
Tue Apr 12, 2016 7:38 am
Forum: General Bullet Physics Support and Feedback
Topic: Applied torque by angular motor?
Replies: 4
Views: 5794

Re: Applied torque by angular motor?

However, this still returns both the torque applied by the motor and other values, I think that corresponds to the hinge constraint itself
by Gregwar
Mon Apr 11, 2016 9:00 am
Forum: General Bullet Physics Support and Feedback
Topic: Applied torque by angular motor?
Replies: 4
Views: 5794

Re: Applied torque by angular motor?

OK, I figured out that I actually need to instanciate the feedback and pass it to my constraint:

Code: Select all

auto fb = new btJointFeedback();
hinge->setJointFeedback(fb);
by Gregwar
Mon Apr 11, 2016 8:47 am
Forum: General Bullet Physics Support and Feedback
Topic: Applied torque by angular motor?
Replies: 4
Views: 5794

Re: Applied torque by angular motor?

Actually, getJointFeedback returns always NULL, even when calling enableFeedback(true) on the hinge
Do I need to do something more?
by Gregwar
Sat Apr 09, 2016 10:32 am
Forum: General Bullet Physics Support and Feedback
Topic: Applied torque by angular motor?
Replies: 4
Views: 5794

Applied torque by angular motor?

Hello,

When using Hinge constraint and enableAngularMotor, how can I know the torque that is applied by the motor?
Looks like getAppliedImpulse() is not what I want (for example, it returns non-0 values even if the motor is disabled)

Thank you
Gregwar
by Gregwar
Sun Feb 28, 2016 2:21 pm
Forum: General Bullet Physics Support and Feedback
Topic: Strange behaviour (sliding without reason)
Replies: 2
Views: 4746

Strange behaviour (sliding without reason)

Hello, Here is a strange example: https://www.youtube.com/watch?v=jtXR9TKTbtI Do you have any idea what can cause this? Why is my body sliding on the ground? The ground is a box and the robot collisions are pure shapes (as shown in the video). How is it possible? Is there parameters I can tune to av...
by Gregwar
Mon Feb 01, 2016 8:25 pm
Forum: General Bullet Physics Support and Feedback
Topic: Inertia tensors and axes
Replies: 1
Views: 2753

Inertia tensors and axes

Hello, I am currently working on simulations using voxels to generate inertia tensors, com & mass What i'm currently doing is giving the center of mass of my part to bullet using default motion state and giving it ixx, iyy and izz using the sum of all voxels (i.e ixx is the sum of (y*y+z*z)*m) W...
by Gregwar
Mon Jan 04, 2016 4:04 pm
Forum: General Bullet Physics Support and Feedback
Topic: Friction: what is the unit?
Replies: 5
Views: 12323

Re: Friction: what is the unit?

OK, but what does this number mean? theoretically speaking max parallel force <= mu (that number) * perpendicular force. If you press down with 1N of force and the combined mu is 0.5, the maximum friction force will be 1N. Bullet friction is a bit off the theoretical mark due to approximations, but...
by Gregwar
Mon Jan 04, 2016 10:52 am
Forum: General Bullet Physics Support and Feedback
Topic: Friction: what is the unit?
Replies: 5
Views: 12323

Re: Friction: what is the unit?

OK, but what does this number mean?
by Gregwar
Sat Jan 02, 2016 11:17 am
Forum: General Bullet Physics Support and Feedback
Topic: Friction: what is the unit?
Replies: 5
Views: 12323

Friction: what is the unit?

Hello, In btRigidBodyConstructionInfo, we can specify a m_friction for objects. The only help in the doc is here: http://bulletphysics.org/Bullet/BulletFull/structbtRigidBody_1_1btRigidBodyConstructionInfo.html#a096d36f8308c4ca9b225d7c7ad43a0bf "best simulation results when friction is non-zero...
by Gregwar
Wed Dec 09, 2015 2:47 pm
Forum: General Bullet Physics Support and Feedback
Topic: Hardcoded "0.05" cone twist limit, why?
Replies: 0
Views: 3804

Hardcoded "0.05" cone twist limit, why?

Hello,

From btConeTwistConstraint.cpp:

if (m_swingSpan1 >= btScalar(0.05f))

Looks like using ConeTwistConstraint for smallest angles have no effects, why?
I would like to be able to simulate such small constraints, how should I do?
by Gregwar
Wed Nov 25, 2015 4:59 pm
Forum: General Bullet Physics Support and Feedback
Topic: Getting btHingeConstraint current impulse
Replies: 0
Views: 3613

Getting btHingeConstraint current impulse

Hello,

How can I get the motor related impulse of a btHingeConstraint?
It seems that getAppliedImpulse returns impulses even when disabling the motor

Thanks