Search found 2 matches

by Frizzil
Mon Nov 09, 2015 8:24 pm
Forum: General Bullet Physics Support and Feedback
Topic: Dynamic Voxel Body Considerations
Replies: 4
Views: 1534

Re: Dynamic Voxel Body Considerations

Hmm, the idea of decomposing into cubes is interesting, but not directly applicable since my voxels are meshed via Marching Cubes (and potentially via Dual Contouring in the future), which gives a relatively smooth mesh. Maybe there's another way to apply the general idea though, as an optimization?...
by Frizzil
Mon Nov 09, 2015 9:27 am
Forum: General Bullet Physics Support and Feedback
Topic: Dynamic Voxel Body Considerations
Replies: 4
Views: 1534

Dynamic Voxel Body Considerations

Hi all, first post here (apologies in advance), I'm currently working on a voxel engine that loads terrain in 3D chunks, and I want to support separate "bodies" of voxel data. The only missing part of my implementation of this feature is the physics aspect (I just started integrating JBullet with my...