Search found 2 matches
- Wed Oct 07, 2015 2:39 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [Solved]Ghost object is allways in collision
- Replies: 3
- Views: 4632
Re: Ghost object is allways in collision
Thank you for the information! I have managed to solve my problem. When using the function you posted, I stil got the same results. Using the manifold, I could find if the object's true shape was in collision, but that didn't save me from iterating through all the pairs that the ghost object had. Fo...
- Tue Oct 06, 2015 8:37 am
- Forum: General Bullet Physics Support and Feedback
- Topic: [Solved]Ghost object is allways in collision
- Replies: 3
- Views: 4632
[Solved]Ghost object is allways in collision
Hello everybody! Ok, so i've implemented bullet for rigid body simulation, and it works perfectly. The problem is, that when i add a ghost object to the dynamic world, it shows me that it's always intersecting with something, even when I move it way outside of other objects aabb's. For start, I do t...