Search found 10 matches
- Tue Jan 15, 2019 9:19 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btConvexPointCloudShape not scaling
- Replies: 3
- Views: 2826
Re: btConvexPointCloudShape not scaling
thanks niad. let me try. I will get back in short with results
- Sun Jan 13, 2019 12:49 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btConvexPointCloudShape not scaling
- Replies: 3
- Views: 2826
Re: btConvexPointCloudShape not scaling
can someone help me here how to properly use this collision shape ?
- Sat Jan 12, 2019 11:08 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btConvexPointCloudShape not scaling
- Replies: 3
- Views: 2826
btConvexPointCloudShape not scaling
When I am using btConvexPointCloudShape and setting localScaling it is not afftected
How properly scale btConvexPointCloudShape object ?
my scale is
vec3(3.000000, 6.000000, 1.000000)
How properly scale btConvexPointCloudShape object ?
my scale is
vec3(3.000000, 6.000000, 1.000000)
- Sun Apr 08, 2018 8:31 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: motion state and others
- Replies: 5
- Views: 6679
Re: motion state and others
thanks all for help.
- Mon Apr 02, 2018 11:44 am
- Forum: General Bullet Physics Support and Feedback
- Topic: motion state and others
- Replies: 5
- Views: 6679
Re: motion state and others
Thanks that's help.
Just curious if there is someone who could update documentation (at least concepts without any strong connection to implementation) - I beleive that will help a lot to beginners to get an idea of basic things.
Just curious if there is someone who could update documentation (at least concepts without any strong connection to implementation) - I beleive that will help a lot to beginners to get an idea of basic things.
- Sun Apr 01, 2018 11:25 am
- Forum: General Bullet Physics Support and Feedback
- Topic: motion state and others
- Replies: 5
- Views: 6679
motion state and others
Hi All, I've run throught the documents but cannot understand few things clearly - gravity - what is the proper way of setting correct value of it? - motionState - I am using btDefaultMotionState but still have lack of understanding what is the arguments whould be passed - like where we take all num...
- Sun Apr 01, 2018 9:43 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Mouse picking, rayTest
- Replies: 2
- Views: 3442
Re: Mouse picking, rayTest
Thanks! Will try.
- Thu Mar 29, 2018 7:45 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Mouse picking, rayTest
- Replies: 2
- Views: 3442
Mouse picking, rayTest
Hi All, I am trying to get rayTest working for me, but it fails. I am really does not know what is the issue. In general I am creating convex hull based on the same coordinates that I has for my QUADS, looks like start and end of the ray calculated correctly.... Here is only source code. Please help...
- Tue Jun 09, 2015 7:30 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: issue with ray/physics collision detection
- Replies: 1
- Views: 2702
Re: issue with ray/physics collision detection
Please anyone - it is very important for me now - that is major showstopper i am facing at the moment.
- Mon Jun 08, 2015 6:42 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: issue with ray/physics collision detection
- Replies: 1
- Views: 2702
issue with ray/physics collision detection
All, Used http://www.opengl-tutorial.org/miscellaneous/clicking-on-objects/picking-with-a-physics-library article as base for collision detection, I've got following issue. Few inputs before problem itself 1. I am initializing my projection and view matrices once, within following piece of code proj...