Search found 10 matches

by mgs_oleg
Tue Jan 15, 2019 9:19 am
Forum: General Bullet Physics Support and Feedback
Topic: btConvexPointCloudShape not scaling
Replies: 3
Views: 323

Re: btConvexPointCloudShape not scaling

thanks niad. let me try. I will get back in short with results
by mgs_oleg
Sun Jan 13, 2019 12:49 pm
Forum: General Bullet Physics Support and Feedback
Topic: btConvexPointCloudShape not scaling
Replies: 3
Views: 323

Re: btConvexPointCloudShape not scaling

can someone help me here how to properly use this collision shape ?
by mgs_oleg
Sat Jan 12, 2019 11:08 pm
Forum: General Bullet Physics Support and Feedback
Topic: btConvexPointCloudShape not scaling
Replies: 3
Views: 323

btConvexPointCloudShape not scaling

When I am using btConvexPointCloudShape and setting localScaling it is not afftected
How properly scale btConvexPointCloudShape object ?
my scale is
vec3(3.000000, 6.000000, 1.000000)
by mgs_oleg
Sun Apr 08, 2018 8:31 pm
Forum: General Bullet Physics Support and Feedback
Topic: motion state and others
Replies: 5
Views: 1375

Re: motion state and others

thanks all for help.
by mgs_oleg
Mon Apr 02, 2018 11:44 am
Forum: General Bullet Physics Support and Feedback
Topic: motion state and others
Replies: 5
Views: 1375

Re: motion state and others

Thanks that's help.
Just curious if there is someone who could update documentation (at least concepts without any strong connection to implementation) - I beleive that will help a lot to beginners to get an idea of basic things.
by mgs_oleg
Sun Apr 01, 2018 11:25 am
Forum: General Bullet Physics Support and Feedback
Topic: motion state and others
Replies: 5
Views: 1375

motion state and others

Hi All, I've run throught the documents but cannot understand few things clearly - gravity - what is the proper way of setting correct value of it? - motionState - I am using btDefaultMotionState but still have lack of understanding what is the arguments whould be passed - like where we take all num...
by mgs_oleg
Sun Apr 01, 2018 9:43 am
Forum: General Bullet Physics Support and Feedback
Topic: Mouse picking, rayTest
Replies: 2
Views: 710

Re: Mouse picking, rayTest

Thanks! Will try.
by mgs_oleg
Thu Mar 29, 2018 7:45 pm
Forum: General Bullet Physics Support and Feedback
Topic: Mouse picking, rayTest
Replies: 2
Views: 710

Mouse picking, rayTest

Hi All, I am trying to get rayTest working for me, but it fails. I am really does not know what is the issue. In general I am creating convex hull based on the same coordinates that I has for my QUADS, looks like start and end of the ray calculated correctly.... Here is only source code. Please help...
by mgs_oleg
Tue Jun 09, 2015 7:30 pm
Forum: General Bullet Physics Support and Feedback
Topic: issue with ray/physics collision detection
Replies: 1
Views: 1268

Re: issue with ray/physics collision detection

Please anyone - it is very important for me now - that is major showstopper i am facing at the moment.
by mgs_oleg
Mon Jun 08, 2015 6:42 pm
Forum: General Bullet Physics Support and Feedback
Topic: issue with ray/physics collision detection
Replies: 1
Views: 1268

issue with ray/physics collision detection

All, Used http://www.opengl-tutorial.org/miscellaneous/clicking-on-objects/picking-with-a-physics-library article as base for collision detection, I've got following issue. Few inputs before problem itself 1. I am initializing my projection and view matrices once, within following piece of code proj...