Search found 4 matches
- Wed May 20, 2015 11:06 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 1167619
Re: Java port of Bullet
Hi xexuxjy. I'm using version 2.7.2 from http://jbullet.advel.cz/, not the version from github. For the project I'm currently working on the issue is resolved, but I really appreciate your response and offer to submit a patch!
- Sun May 17, 2015 4:45 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 1167619
Re: Java port of Bullet
Thanks for the response, xexuxjy. I kept playing with the HingeConstraint and got it to work acceptably for my situation. The linear/angular factor would have been great in this case, though!
- Fri May 08, 2015 8:11 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Restrict Angular/Linear Velocity to 2D in jBullet
- Replies: 0
- Views: 3583
Restrict Angular/Linear Velocity to 2D in jBullet
I'm working on a game that uses jBullet for the physics engine. It's a race game that is similar to Uniracers or Free Rider 2 and is, loosely speaking, two dimensional. I'm having trouble restricting the engine to two dimensions. Here's a quick video that shows how the game works, and also demonstra...
- Fri May 08, 2015 5:05 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 1167619
Re: Java port of Bullet
Is there a way of restricting jBullet to 2D? I see in Bullet (http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Code_Snippets) that RigidBody has methods setAngularFactory and setLinearFactor, each taking vector parameters. In jBullet, however, these methods take floats, so I can't restrict rot...