Search found 4 matches

by avejidah
Wed May 20, 2015 11:06 pm
Forum: General Bullet Physics Support and Feedback
Topic: Java port of Bullet
Replies: 122
Views: 185395

Re: Java port of Bullet

Hi xexuxjy. I'm using version 2.7.2 from http://jbullet.advel.cz/, not the version from github. For the project I'm currently working on the issue is resolved, but I really appreciate your response and offer to submit a patch!
by avejidah
Sun May 17, 2015 4:45 pm
Forum: General Bullet Physics Support and Feedback
Topic: Java port of Bullet
Replies: 122
Views: 185395

Re: Java port of Bullet

Thanks for the response, xexuxjy. I kept playing with the HingeConstraint and got it to work acceptably for my situation. The linear/angular factor would have been great in this case, though!
by avejidah
Fri May 08, 2015 8:11 pm
Forum: General Bullet Physics Support and Feedback
Topic: Restrict Angular/Linear Velocity to 2D in jBullet
Replies: 0
Views: 1900

Restrict Angular/Linear Velocity to 2D in jBullet

I'm working on a game that uses jBullet for the physics engine. It's a race game that is similar to Uniracers or Free Rider 2 and is, loosely speaking, two dimensional. I'm having trouble restricting the engine to two dimensions. Here's a quick video that shows how the game works, and also demonstra...
by avejidah
Fri May 08, 2015 5:05 pm
Forum: General Bullet Physics Support and Feedback
Topic: Java port of Bullet
Replies: 122
Views: 185395

Re: Java port of Bullet

Is there a way of restricting jBullet to 2D? I see in Bullet (http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Code_Snippets) that RigidBody has methods setAngularFactory and setLinearFactor, each taking vector parameters. In jBullet, however, these methods take floats, so I can't restrict rot...