Search found 2 matches
- Wed Apr 08, 2015 12:40 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Edge of the world
- Replies: 2
- Views: 3605
Re: Edge of the world
I would imagine that the object would stop generating collisions once it is outside the boundaries
- Wed Apr 08, 2015 12:33 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btRaycastVehicle behaviour
- Replies: 0
- Views: 2928
btRaycastVehicle behaviour
I have created a rotating cylinder using a hinge constraint, but when I drop a btRaycastVehicle on it, the vehicle doesnt rotate, the cylinder just rotates beneath it. Is this expected behaviour? Is there anything I can do to make the vehicle rotate with the cylinder? EDIT: the vehicle falls onto th...