Search found 2 matches

by Phrydo
Wed Apr 08, 2015 12:40 am
Forum: General Bullet Physics Support and Feedback
Topic: Edge of the world
Replies: 2
Views: 1302

Re: Edge of the world

I would imagine that the object would stop generating collisions once it is outside the boundaries
by Phrydo
Wed Apr 08, 2015 12:33 am
Forum: General Bullet Physics Support and Feedback
Topic: btRaycastVehicle behaviour
Replies: 0
Views: 1710

btRaycastVehicle behaviour

I have created a rotating cylinder using a hinge constraint, but when I drop a btRaycastVehicle on it, the vehicle doesnt rotate, the cylinder just rotates beneath it. Is this expected behaviour? Is there anything I can do to make the vehicle rotate with the cylinder? EDIT: the vehicle falls onto th...