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- Thu Jan 29, 2015 3:12 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Odd behavior for dynamic objects - sliding ignoring friction
- Replies: 3
- Views: 8217
Odd behavior for dynamic objects - sliding ignoring friction
Hello everyone, I am using bullet in a first person iOS game and I am using a capsule shaped body with angular factors to 0 to simulate the player. Controls are forcing various velocity values on frame and everything is nice and dandy most of the times. On some occasions (1 out of 10) when I start t...