Search found 7 matches

by optime
Mon Jan 29, 2007 6:02 pm
Forum: General Bullet Physics Support and Feedback
Topic: Probably a stupid question but...
Replies: 1
Views: 3713

Unless it's a build issue, please use C4 forums as this is most probably C4 specific stuff. Anyways one cannot tell unless you provide more info: So what exactly does not work? Did you integrate on your own or do you use Erwins code?
by optime
Fri Jan 05, 2007 8:07 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Bullet Physics Contest: Most Incredible Device wins PS3/Wii
Replies: 88
Views: 290317

Erwin Coumans wrote:This contest is open to anyone, worldwide. More details about registration, and some wiki page for contestants will be opened soon.

Erwin
Any news on the rules / wiki page with more info? ;)
by optime
Thu Nov 09, 2006 8:46 pm
Forum: General Bullet Physics Support and Feedback
Topic: Sleeping/Waking callbacks
Replies: 4
Views: 11051

the btMotionState 'setWorldTransform' is only called for onWake, isn't that enough for a 'onWake' detection? It is sufficient. I would like to call functions that reset shadow caches and the like whenever an object is awaking, calling those more often is not that optimal. But you are right, I can t...
by optime
Thu Nov 09, 2006 7:47 pm
Forum: General Bullet Physics Support and Feedback
Topic: Sleeping/Waking callbacks
Replies: 4
Views: 11051

Thanks for looking into this. PutToSleep is useful to me because there is a huge load on the simulation when loading a new world in game (stacked objects that are fine visually and need only to be active when they are subject to force other then gravity for example). What about the onWake/onSleep ca...
by optime
Thu Nov 09, 2006 7:27 pm
Forum: General Bullet Physics Support and Feedback
Topic: Sleeping/Waking callbacks
Replies: 4
Views: 11051

Sleeping/Waking callbacks

Hi, I am looking for a way to manually put btRigidBodies manually to sleep but have not found anything in the docs. Did I miss it? Also I would like to set callbacks to be called when a btRigidBody wakes up and when it is beeing put to sleep by Bullet. I can leverage several optimizations in the gra...
by optime
Tue Oct 31, 2006 1:47 pm
Forum: General Bullet Physics Support and Feedback
Topic: stepSimulation
Replies: 4
Views: 6607

I am new here but dt will decrease when sync calls increase - won't it?
by optime
Mon Oct 30, 2006 8:13 pm
Forum: General Bullet Physics Support and Feedback
Topic: collision primitives without depth
Replies: 1
Views: 4046

collision primitives without depth

How would bullet treat collisions of shapes that have no depth (e.g. C4's plate primitive)?