Search found 3 matches

by Jacob843
Tue Aug 12, 2014 11:20 pm
Forum: General Bullet Physics Support and Feedback
Topic: Access violation while stepping the simulation - Ogre3D
Replies: 3
Views: 5195

Re: Access violation while stepping the simulation - Ogre3D

Right. It seems to have been because there was a MESS of pointers within the vector.

Fixed as of commit 400dba51
by Jacob843
Mon Aug 11, 2014 7:59 pm
Forum: General Bullet Physics Support and Feedback
Topic: Access violation while stepping the simulation - Ogre3D
Replies: 3
Views: 5195

Re: Access violation while stepping the simulation - Ogre3D

0xFDFDFDFD : Used by Microsoft's C++ debugging heap to mark "no man's land" guard bytes before and after allocated heap memory Double check all your allocs / deallocs ... also you could put a break point on that pointer before it got corrupted and see exactly where it is being changed. So...
by Jacob843
Mon Aug 11, 2014 6:48 pm
Forum: General Bullet Physics Support and Feedback
Topic: Access violation while stepping the simulation - Ogre3D
Replies: 3
Views: 5195

Access violation while stepping the simulation - Ogre3D

Hello! I am working with Bullet 2.83 and Ogre3D v1.9. I have been following a guide for my project . Most of the code that you should look at are in: physics.h physics.cpp graphics.cpp in createScene() where I call my "addCubeBody()" and "addRigidBody()" methods Upon runtime, and...