Search found 19 matches

by apapaxionga
Mon Jun 15, 2015 11:23 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Good Way to Get Texture Information for Topology Change
Replies: 0
Views: 46715

Good Way to Get Texture Information for Topology Change

When I change the topology of the mesh(cutting, dissection), the new generated node should has new UV coordinate. Is there a good way to get or calculate the texture uv information from Bullet?
by apapaxionga
Thu Jun 11, 2015 5:24 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Soft Body Large Deformation
Replies: 0
Views: 36476

Soft Body Large Deformation

How to simulate large deformation in Bullet? Bullet uses shape matching algorithm to control the deformation of volumetric model. Just like this: pSoftBody->m_cfg.kMT=1; However, this can not handle the deformation of long bar. Artefacts are obvious when fix one side of the bar, and rotate the other...
by apapaxionga
Fri Mar 27, 2015 5:57 pm
Forum: General Bullet Physics Support and Feedback
Topic: Can I set damping value for collided vertices?
Replies: 1
Views: 3175

Can I set damping value for collided vertices?

In deformable object simulation, I want to set large damping for the collided vertices only. How can I do that?
by apapaxionga
Fri Mar 27, 2015 5:55 pm
Forum: General Bullet Physics Support and Feedback
Topic: How can I get the the time used for collision detection?
Replies: 2
Views: 3661

How can I get the the time used for collision detection?

How can I get the the time used for collision detection? I notice in the stepSimulation() function, there is a "startprofiling()". How can I retrieve the time used for collision detection?
by apapaxionga
Wed Mar 18, 2015 11:32 pm
Forum: General Bullet Physics Support and Feedback
Topic: Can Kinematic Object Use CCD?
Replies: 0
Views: 3704

Can Kinematic Object Use CCD?

When I use CCD on the kinematic object, it seems that tunneling still happen! Can kinematic object use CCD?

m_pBody->setCcdMotionThreshold(1e-7);
m_pBody->setCcdSweptSphereRadius(0.5);
by apapaxionga
Wed Mar 18, 2015 9:37 pm
Forum: General Bullet Physics Support and Feedback
Topic: How to use Bullet to handle haptic device collision
Replies: 2
Views: 3938

Re: How to use Bullet to handle haptic device collision

The cylinder is represented as a btCylinderShape* attached to a btRigidBody with non-zero mass/inertia, right? Then you can move this cylinder in a similar way to mouse picking in the Bullet demo framework, using a picking constraint. Thanks for your advice. Now I have achieved this. I have another...
by apapaxionga
Tue Mar 17, 2015 12:58 am
Forum: General Bullet Physics Support and Feedback
Topic: How to use Bullet to handle haptic device collision
Replies: 2
Views: 3938

How to use Bullet to handle haptic device collision

I have a haptic device. I want to use a cylinder primitive to represent haptic device. The cylinder primitive should keep pace with the haptic device and can collide with deformable object or rigid object. How can I implement this? The transformation matrix of haptic device is M. I set the motion st...
by apapaxionga
Mon Oct 20, 2014 10:31 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: BVH vs Spatial Hash
Replies: 1
Views: 6651

BVH vs Spatial Hash

BVH and Spatial, which is more suitable for broad phase collision detection for deformable body? Considering self-collision, I think spatial hash is more suitable. Does spatial hash have any other advantages or disadvantages?
by apapaxionga
Thu Oct 16, 2014 10:06 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Is collision constraint proposed in PBD paper correct?
Replies: 2
Views: 8188

Is collision constraint proposed in PBD paper correct?

When I implement the collision detection and response proposed in "Position Based Dynamichttp://matthias-mueller-fischer.ch/publications/posBasedDyn.pdf". I found it only test vertex&triangle penetration for collision. No edge or face collision test. However, although high iteration nu...
by apapaxionga
Mon Sep 29, 2014 4:25 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Simple Collision Detection Problem
Replies: 0
Views: 6794

Simple Collision Detection Problem

when a triangle mesh (deformable body) collided with a static sphere, I can get the contact triangle and contact point and normal which lies inside the triangle. Then, how to bounce the triangle off the static sphere surface? The simplest solution is moving all the vertices along the contact normal....
by apapaxionga
Mon Sep 22, 2014 10:04 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Inequality Constraint in PBD
Replies: 4
Views: 13612

Re: Inequality Constraint in PBD

Dirk Gregorius wrote:You simply skip over the constraint if the inequality is satisfied.
Then, if the inequality constraint is not satisfied, how to solve the constraint?
by apapaxionga
Sat Sep 20, 2014 11:46 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Inequality Constraint in PBD
Replies: 4
Views: 13612

Inequality Constraint in PBD

In position based dynamic, equality constraint such as distant constraint can be solved using constraint projection method. However, in paper related to PBD, how to solve inequality constraint are not mentioned a lot. How to solve the inequality constraint in the PBD framework ?
by apapaxionga
Thu Sep 18, 2014 1:05 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: "Solid Simulation with Oriented Particle" Problem
Replies: 3
Views: 8661

Re: "Solid Simulation with Oriented Particle" Problem

Hi, > 2. For equation (7)and (8), " To compute the moment matrix of a particle with orthonormal oritentation matrix R,........", How to calculate R ? Can someone explain it to me? This is about Generalized Shape Matching so one get R the same way as in Shape Matching by polar decompositio...
by apapaxionga
Sat Sep 13, 2014 5:10 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: "Solid Simulation with Oriented Particle" Problem
Replies: 3
Views: 8661

"Solid Simulation with Oriented Particle" Problem

When I read this paper "Solid Simulation with Oriented Particle"(http://matthias-mueller-fischer.ch/publications/orientedParticles.pdf), I have some problems. I hope someone familiar with this paper can give me some help. 1. For equation 6, "We shift the center of mass of each Ai to t...
by apapaxionga
Thu Sep 04, 2014 6:05 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: The difference between two constraint method
Replies: 3
Views: 7993

Re: The difference between two constraint method

I think you've highlighted the main advantage of direct solving. One downside, however, is that it is not simple to directly solve certain types of constraints, in particular collision and friction with their limits. So you need an MLCP solver. If this has ever been combined with a sparse matrix so...