Search found 19 matches
- Mon Jun 15, 2015 11:23 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Good Way to Get Texture Information for Topology Change
- Replies: 0
- Views: 46715
Good Way to Get Texture Information for Topology Change
When I change the topology of the mesh(cutting, dissection), the new generated node should has new UV coordinate. Is there a good way to get or calculate the texture uv information from Bullet?
- Thu Jun 11, 2015 5:24 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Soft Body Large Deformation
- Replies: 0
- Views: 36476
Soft Body Large Deformation
How to simulate large deformation in Bullet? Bullet uses shape matching algorithm to control the deformation of volumetric model. Just like this: pSoftBody->m_cfg.kMT=1; However, this can not handle the deformation of long bar. Artefacts are obvious when fix one side of the bar, and rotate the other...
- Fri Mar 27, 2015 5:57 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Can I set damping value for collided vertices?
- Replies: 1
- Views: 3175
Can I set damping value for collided vertices?
In deformable object simulation, I want to set large damping for the collided vertices only. How can I do that?
- Fri Mar 27, 2015 5:55 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How can I get the the time used for collision detection?
- Replies: 2
- Views: 3661
How can I get the the time used for collision detection?
How can I get the the time used for collision detection? I notice in the stepSimulation() function, there is a "startprofiling()". How can I retrieve the time used for collision detection?
- Wed Mar 18, 2015 11:32 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Can Kinematic Object Use CCD?
- Replies: 0
- Views: 3704
Can Kinematic Object Use CCD?
When I use CCD on the kinematic object, it seems that tunneling still happen! Can kinematic object use CCD?
m_pBody->setCcdMotionThreshold(1e-7);
m_pBody->setCcdSweptSphereRadius(0.5);
m_pBody->setCcdMotionThreshold(1e-7);
m_pBody->setCcdSweptSphereRadius(0.5);
- Wed Mar 18, 2015 9:37 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to use Bullet to handle haptic device collision
- Replies: 2
- Views: 3938
Re: How to use Bullet to handle haptic device collision
The cylinder is represented as a btCylinderShape* attached to a btRigidBody with non-zero mass/inertia, right? Then you can move this cylinder in a similar way to mouse picking in the Bullet demo framework, using a picking constraint. Thanks for your advice. Now I have achieved this. I have another...
- Tue Mar 17, 2015 12:58 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to use Bullet to handle haptic device collision
- Replies: 2
- Views: 3938
How to use Bullet to handle haptic device collision
I have a haptic device. I want to use a cylinder primitive to represent haptic device. The cylinder primitive should keep pace with the haptic device and can collide with deformable object or rigid object. How can I implement this? The transformation matrix of haptic device is M. I set the motion st...
- Mon Oct 20, 2014 10:31 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: BVH vs Spatial Hash
- Replies: 1
- Views: 6651
BVH vs Spatial Hash
BVH and Spatial, which is more suitable for broad phase collision detection for deformable body? Considering self-collision, I think spatial hash is more suitable. Does spatial hash have any other advantages or disadvantages?
- Thu Oct 16, 2014 10:06 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Is collision constraint proposed in PBD paper correct?
- Replies: 2
- Views: 8188
Is collision constraint proposed in PBD paper correct?
When I implement the collision detection and response proposed in "Position Based Dynamichttp://matthias-mueller-fischer.ch/publications/posBasedDyn.pdf". I found it only test vertex&triangle penetration for collision. No edge or face collision test. However, although high iteration nu...
- Mon Sep 29, 2014 4:25 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Simple Collision Detection Problem
- Replies: 0
- Views: 6794
Simple Collision Detection Problem
when a triangle mesh (deformable body) collided with a static sphere, I can get the contact triangle and contact point and normal which lies inside the triangle. Then, how to bounce the triangle off the static sphere surface? The simplest solution is moving all the vertices along the contact normal....
- Mon Sep 22, 2014 10:04 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Inequality Constraint in PBD
- Replies: 4
- Views: 13612
Re: Inequality Constraint in PBD
Then, if the inequality constraint is not satisfied, how to solve the constraint?Dirk Gregorius wrote:You simply skip over the constraint if the inequality is satisfied.
- Sat Sep 20, 2014 11:46 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Inequality Constraint in PBD
- Replies: 4
- Views: 13612
Inequality Constraint in PBD
In position based dynamic, equality constraint such as distant constraint can be solved using constraint projection method. However, in paper related to PBD, how to solve inequality constraint are not mentioned a lot. How to solve the inequality constraint in the PBD framework ?
- Thu Sep 18, 2014 1:05 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: "Solid Simulation with Oriented Particle" Problem
- Replies: 3
- Views: 8661
Re: "Solid Simulation with Oriented Particle" Problem
Hi, > 2. For equation (7)and (8), " To compute the moment matrix of a particle with orthonormal oritentation matrix R,........", How to calculate R ? Can someone explain it to me? This is about Generalized Shape Matching so one get R the same way as in Shape Matching by polar decompositio...
- Sat Sep 13, 2014 5:10 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: "Solid Simulation with Oriented Particle" Problem
- Replies: 3
- Views: 8661
"Solid Simulation with Oriented Particle" Problem
When I read this paper "Solid Simulation with Oriented Particle"(http://matthias-mueller-fischer.ch/publications/orientedParticles.pdf), I have some problems. I hope someone familiar with this paper can give me some help. 1. For equation 6, "We shift the center of mass of each Ai to t...
- Thu Sep 04, 2014 6:05 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: The difference between two constraint method
- Replies: 3
- Views: 7993
Re: The difference between two constraint method
I think you've highlighted the main advantage of direct solving. One downside, however, is that it is not simple to directly solve certain types of constraints, in particular collision and friction with their limits. So you need an MLCP solver. If this has ever been combined with a sparse matrix so...