Search found 11 matches

by stig atle
Mon Sep 29, 2014 6:17 pm
Forum: General Bullet Physics Support and Feedback
Topic: Need some help with btSoftBodyHelpers::CreateFromTriMesh
Replies: 1
Views: 2991

Need some help with btSoftBodyHelpers::CreateFromTriMesh

Hi, I've been trying for a while to get support for softbodies in my project, I have already added all primitives, including static triangle meshes as you can see below: http://bullet4max.com/wp-content/uploads/2014/08/nitrous_wireframe.jpg I've now been trying to implement the softbodies. I do have...
by stig atle
Fri May 30, 2014 1:41 pm
Forum: General Bullet Physics Support and Feedback
Topic: Softbody help
Replies: 9
Views: 9330

Re: Softbody help

I have it working now. The issue I had with it not being drawn was a stupid bug related to my graphics card combined with the driver 3dsmax uses. I'm developing on my laptop (I'm at our camper), so I was actually pleased with the bug because then I can make code that handles it accordingly. I have a...
by stig atle
Fri May 30, 2014 11:53 am
Forum: General Bullet Physics Support and Feedback
Topic: Softbody help
Replies: 9
Views: 9330

Re: Softbody help

c6burns you where right, and I apologize if I was a bit harsh of my critique of your previous answer, and thanks for pointing it out because it made me sit down properly and focus on the debugdraw implementation. Been spending the last night on it, I do currently print out the line verts in the draw...
by stig atle
Tue May 27, 2014 7:04 am
Forum: General Bullet Physics Support and Feedback
Topic: Softbody help
Replies: 9
Views: 9330

Re: Softbody help

Well, I do use standalone 'debug' viewers, and they do not load the softbody either, so right now debug draw would not help regardless.
by stig atle
Mon May 26, 2014 6:19 pm
Forum: General Bullet Physics Support and Feedback
Topic: Softbody help
Replies: 9
Views: 9330

Re: Softbody help

I've tried to look through the demos and all that, but I fail to see what I'm doing wrong. I have attached two '.bullet' files, one being the dynamics world serialized, one other being the softbody (which is the rabbit as the code above shows).. The rabbit fails to load in 'debug' viewers. the dynam...
by stig atle
Wed May 21, 2014 8:43 am
Forum: General Bullet Physics Support and Feedback
Topic: Softbody help
Replies: 9
Views: 9330

Re: Softbody help

This is my current code: btSoftRigidDynamicsWorld* dynamicsWorldSoft; //Same in paramters as which I use for the rigidbodies dynamicsWorldSoft = new btSoftRigidDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); dynamicsWorldSoft->setGravity(btVector3(0, -10, 0)); dynamicsWorldSof...
by stig atle
Mon May 19, 2014 10:35 pm
Forum: General Bullet Physics Support and Feedback
Topic: Softbody help
Replies: 9
Views: 9330

Re: Softbody help

Thanks, I now did that and it does not crash anymore.
by stig atle
Mon May 19, 2014 8:54 pm
Forum: General Bullet Physics Support and Feedback
Topic: Softbody help
Replies: 9
Views: 9330

Softbody help

I'm trying to implement softbody in my application, I do have support for all rigidbodies, and they work as expected. However when I now try to add support for Softbodies I'm stuck at it just crashing as soon as I add the softbody to the 'world'. I've tried to look around at the examples and such, a...
by stig atle
Thu May 15, 2014 5:09 pm
Forum: General Bullet Physics Support and Feedback
Topic: Btsoftbody.h compilation error
Replies: 0
Views: 4380

Btsoftbody.h compilation error

I'm trying to implement softbodies in my application, as soon as I included BtSoftbody.h I get this error when compiling: 43>c:\development\myproj\bullet-2.82-r2704\src\bulletsoftbody\btsoftbody.h(92): error C2059: syntax error : 'constant' 43>c:\development\myproj\bullet-2.82-r2704\src\bulletsoftbo...
by stig atle
Sat May 10, 2014 9:28 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Bullet4max
Replies: 0
Views: 8769

Bullet4max

Hi, been working with bullet for a good while now, and now I wanted to announce my project here as well. I've been working on full integration of bullet in 3dsmax with maxscript API. The reason why I have focus on maxscript API is that those who use it can script and modify it to fit their workflow....